:P UGH, no, you're not wrong. The multi-class stuff in circlemud.org from Strom :P (me) are pl8, but the general ideas still work. So it'll take more coding :P savvy (and probabaly just use the code as a reference... grep for stuff, etc) :P I haven't worked on multi-classing in pl11 because I switched to a dfferent :P system (where multi-classing isn't necessary anymore) for pl11. i put races into my mud (pl11) using Strom's code as a guide :D works fine for me. there's a lot of changes to make, though, in a lot of files (interpreter.c was the trickiest part for me to add to). (now if only i could get my ambush skill to work... ;) check it out at janeway.geog.sc.edu 4002, but be warned that the mud at that address is just a test mud and stuff may not be balanced or even work at all (e.g. ambush ;) but it should at least be stable :)
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