it is a very simple matter to write a program which reads the playerfile in char_file_u sized chunks, converts the data to the new structure, and writes the new structure to a new, converted playerfile. (it IS somewhat tedious to type each of the variables in the structs and substructs, for conversion, but hey :) this type of program becomes extremely useful in the future, when you get wild, insatiable urges to alter the size of char_file_u. (it's a common urge... i think? ) oh, this is a suggestion based on MHO, BTW. F
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