On Sun, 16 Jun 1996, Hades wrote: > > What bugs have you found with ELF? ELF works just fine for me, and most > Ok, the buglist: > 1) ELF caught a bug that a.out let slip by, so that's a good thing, but > was a bitch to hunt down. This is a Good Thing(tm). It does things a little different, and things like this might happen. > 2) My mud is crashing like a madman when one looting mob loots something. > If I remove it's spec_proc, it runs fine... leave the spec in, it crashes. > No I know how to code and I do it damn well, so you can believe me when I > say I debugged the HELL out of that specproc. Wanna hear the best part? gdb > tells me it crashed in: malloc (),... there IS NO malloc in that specproc. > It's really dfrustrating... Just because there is no explicit malloc inside the spec means nothing. There could be a malloc call right before or after, or maybe even a syscall that you use. a str_dup() maybe? I doubt ELF would cause this. > 3) For some reason, at a time which I cannot pinpoint, some chars on the > mud are having their maxhit and maxmove numbers COMPLETELY destroyed... like > 350 hps to 5, 120 maxmove to 12... and I cannot find a single thing to > indicate why it would be happeneing. I have checked and rechecked and > tripplechecked all code dealing with maxmove and maxhit... I doubt ELF would cause this one. You have probably added some code somewhere that screws it up. I know I have sometimes triplechecked or more some code, and it was a stupid little thing that was hard to see. > NONE of these bugs ever happened when I was on a.out... But you have added quite a bit of code since you moved to ELF, no? ---- Ole Gjerde Homepage: http://www.winternet.com/~gjerde Email: gjerde@plains.nodak.edu, gjerde@winternet.com, jander@fix.bbs.no Studying Computer Science at North Dakota State University "Unix _IS_ user friendly... It's just selective about who its friends are." -- Unknown/Nem Schlecht
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