Hello guys.. I have several quizes for the coder gurus in the list (I could *try* to code this myself but I must admit I am learning C by ear here..:) I was looking to implement several things in my mud and didn't know where to start, if you can help me out try to point me to where to change things or if you could even share some code I'd be more than happy to put the credits in the opening screen: 1st: I want to implement races, I know everyone here has done so, and that I could try to duplicate the stuff for classes, but I also want to change the classes..:) 2nd: I'd like to change classes so you don't have to choose a class right away, but only after level 5 or so. So the users can actually choose what they want to be when the know what each class can and cannot do, meanwhile they'd be just peasants. 3rd: If the earlier is not possible (or feasible) or even if it is I'd like to see the possibility of implementing multiclasses a little more elegantly than the public strom code (no personal offense..:) 4th: It has been asked before, but I cannot recall if it was answered, how can I make the top level of my MUD to be 60 or maybe 100? 5th: I'd like to know if anyone has (and is willing to share) special procedures for a mob (something like a template that can be applied to various mobs) that reads messages from a text file and says phrases at random and chooses exits at random and walks away from places (for a true wanderer, so to speak), I have looked into mobprog but I think it'd be more efficient for a simple task like this to use spec_procs. 6th: For that matter, any special procedures you are specially proud of and would like to share with the forum for.. ahem, brainstorming, would be good.:) Thanks for reading so far, I hope it did sound as a request and not as a demand, my native language is spanish and sometimes I cannot give my mails the inflection I actually want to portray. If you can help me'd be most apprecciated.:) Luck to y'all Mythago MythagoMUD 148.207.20.1 4000
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