Re: # of mobs in room and # mobs in zone

From: Skylar (skylar@ifconfig.intserv.com)
Date: 06/25/96


On Tue, 25 Jun 1996, Skylar wrote:

Oops, forgot one important part.. the return... sorry.

> int num_mob_room(int mob_num, room_num room)
> {
>   struct char_data i;
>   int r_room, count = 0;
> 
>   if ((r_room = real_room(room)) < 0)  /* non existant room */
>     return -1;
> 
>   for (i = world[r_room].people; i; i = i->next_in_room)
>     if (GET_MOB_VNUM(i) == mob_num)
>       ++count;

    return(count);

> }



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