> Okay, I'm confused...i have a skill called haymaker which attempts to > for (k = combat_list; k; k = temp) > { > temp = k->next_fighting; > if (FIGHTING(k) == ch) > stop_fighting(k); > } > However, it doesn't work:P But it also doesn't crash, so I'm not SUPER you want people to stop fighting the victim of the haymaker... change if (FIGHTING(k)==ch) to... if (FIGHTING(k)==vict) stop_fighting(k); also, don't forget to do a stop_fighting(vict) before you put him to sleep (I snipped that code out but I'm sure you know what I mean) Taran. Reign of Towers
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