> I noticed that spell affects accumilate, such as strength, I had several > strength's spells cast on a guy and his stat read +15 to str. > > How can I make it so that spell affects (potions/scrolls/etc included) do > not accumilate? > > Thanks in advance, > chuck > Well, I imagine it will be just as easy as put a psuedo code: if character has AFF_SPELL if spell_being_cast_on_char == AFF_SPELL send_to_char("It seems to have no affect.\r\n", caster); return; -josh
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