> On Sat, 29 Jun 1996, Ground Zero Enterprises wrote: > > > Not everything in this message is correct. > > Sorry, it was. I've done this, so I know that for a fact. (I did it the > wrong way, first, too.) > > > I installed a patch for > > ident handling that was written by Eric Green and I have not noticed that > > people could not login or that the MUD freezes what so ever. > > Okay. I'm not sure on the precise implementation of said patch, but try > this: design a host that "hangs" when you try to connect to it. i.e., > like this: > > % telnet lo 113 > Trying 127.0.0.1... Someone (I think Dean Gaudet) wrote code that does both hostname resolution and IDENTD username queries asychronously as a seperate process (the server fork()s every time a query comes in). He posted it to rec.games.mud.diku about 2 years ago.. I've always meant to add that to Circle but haven't gotten around to it yet. I still have his post if anyone's interested. Jeremy
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