Iggy wrote: > I forgot to change look_at_char function in the part when thief peeks at > inventory. It should look like: > ----------------------------------------- > if (ch != i && (GET_CLASS(ch) == CLASS_THIEF || GET_LEVEL(ch) >= LVL_IMMORT)) { > found = FALSE; > act("\r\nYou attempt to peek at $s inventory:", FALSE, i, 0, ch, TO_VICT); > list_obj_to_char(i->carrying, ch, 1, TRUE); > found = TRUE; > } > ------------------------------------------- > > Iggy You'll also need to remove the 'struct obj_data *tmp_obj;' reference in act.informative.c else you'll get an error during compilation. Mike
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