Iggy wrote:
> I forgot to change look_at_char function in the part when thief peeks at
> inventory. It should look like:
> -----------------------------------------
> if (ch != i && (GET_CLASS(ch) == CLASS_THIEF || GET_LEVEL(ch) >= LVL_IMMORT)) {
> found = FALSE;
> act("\r\nYou attempt to peek at $s inventory:", FALSE, i, 0, ch, TO_VICT);
> list_obj_to_char(i->carrying, ch, 1, TRUE);
> found = TRUE;
> }
> -------------------------------------------
>
> Iggy
You'll also need to remove the 'struct obj_data *tmp_obj;' reference in
act.informative.c else you'll get an error during compilation.
Mike
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