On Wed, 3 Jul 1996, Jörgen Zigge Sigvardsson wrote: > How's a social-editor gonna work? Cuz the socials are listed in the command-list > as well... > > If it's possible I'd like to have that editor as well.. The easy way is to put social command names in the socials file, then parse in the command list along with the messages, and make a tiny change in interpreter.c so that if player input doesn't match any command in the compiled list, check the social list next, and if you get a match, send it off to do_action. This will change some of the legal abbreviations for socials, but with some time people will get used to it. And to make up for the confusion, you can allow players to add to the social list (if you've got VERY good systax checking). Sam
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