Ron Hensley wrote: > > > STEP SEVEN: > > > > Delete the file "players" from <circle path>/lib/etc then delete all *.objs > > from <circle path>/lib/plrobjs/A-[.Z] & ZZZ directories. > > Why would you do a player wipe? Ive upped the levels many, many times > and never had to do a player wipe. Dear Ron, How do you get your level 34 (in stock Circle pl 11) implementor (in player-file) to level 50 after you have changed the level structure in your mud. If there are no players then it's the first person that logs on. But if you have tonnes of players and suddendly change the level structures your Implementor character stays at level 34. I'd really like to know how you do it! Besides, if you've changed the level structure you might also change the experience points that each level gets. In an extreme example (for illustration only): Level 10 requires 10000000 - and there are five level 10's in the old sturcture who have 15000000 exps. You change the level structure so that level 10 now requires 18000000 exps. The five level 10 players get demoted....go figure. If you've figured out a way to manage all of this I'll include it in the directions. Please remember that the directions are for stock Circle 3.0 pl 11. Doc mrunix@ic.net
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