Ron Hensley wrote: > Go into act.wizard.c and edit do_advance > In it is code that wont let you advance yourself above your own level. > Comment that out for a second. > > That would be the: > /* > if (newlevel > GET_LEVEL(ch)) { > send_to_char("Yeah, right.\r\n"); > return; > } > */ > Secondly in interpreter.c change the line for what level you must be to > use the advance command from > LVL_IMPL to 0 or 34 perhaps > > recompile and enter game, advance yourself to any level at all. > > Shutdown and uncomment out that bit in act.wizard.c and change the > advance command back to LVL_IMPL > > recompile and go back, Voila! Excellent! Excellent! Thank you for that clarification. :-) It's going in the directions immediately. Hehe - now the document is public. > I dont change the current values, just add on to the end for the new levels. Good strategy. I'll include that too. Many thanks, Doc mrunix@ic.net
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