Daniel W. Burke wrote: > > Mike wrote: > > > > > The instructions that I posted were clearly for Circle 3 pl 11. If you go into > > spell_parser.c you will find the following comments: > > > > Look in magic.c about line 64, and at mag_savingthrow() and you'll see > that there still IS level and class dependant arrays not in class.c > > Brazil Absolutely right Daniel! magic.c does contain the structure that defines saving throws for the first 40 levels (hehe Jeremy was thinking ahead!). I only tested the document instructions up to level 39. save = saving_throws[(int) GET_CLASS(ch)][type][(int) GET_LEVEL(ch)]; ^^^^^^^^^^^^ ^^^^^^^^^^^^^ It's extremely important to change the saving throws data in magic.c if you change the number of classes *or* levels. Great catch! That's going in immediately too. Thank-you for the proof-reading :-) Doc mrunix@ic.net
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