On Sat, 6 Jul 1996, malcor wrote: > > > On Sat, 6 Jul 1996, Mike 'Doc' Levine wrote: > > > Ron Hensley wrote: > > > > > > > STEP SEVEN: > > > > > > > > Delete the file "players" from <circle path>/lib/etc then delete all *.objs > > > > from <circle path>/lib/plrobjs/A-[.Z] & ZZZ directories. > > > > > > Why would you do a player wipe? Ive upped the levels many, many times > > > and never had to do a player wipe. > > > > Dear Ron, > > > > How do you get your level 34 (in stock Circle pl 11) implementor (in > > player-file) to level 50 after you have changed the level structure > > in your mud. If there are no players then it's the first person > > that logs on. But if you have tonnes of players and suddendly change > > the level structures your Implementor character stays at level 34. > > > > I'd really like to know how you do it! > > > > Besides, if you've changed the level structure you might also change > > the experience points that each level gets. In an extreme example > > (for illustration only): Level 10 requires 10000000 - and there are > > five level 10's in the old sturcture who have 15000000 exps. You > > change the level structure so that level 10 now requires 18000000 > > exps. The five level 10 players get demoted....go figure. > > > > If you've figured out a way to manage all of this I'll include it > > in the directions. Please remember that the directions are for > > stock Circle 3.0 pl 11. > > > > Doc > > mrunix@ic.net > > > Simple BEFORE you compile do a "set <impname> level <new_imp_level>" > wola NO need for p_wipe :) > Malcor > Please disregard that and the other STUPID post :( <has just changed PWD :(> thanks for understanding :) Malcor
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