On Mon, 8 Jul 1996, Yoink! wrote: > ASPELL(spell_dispel_magic) > { > if (!ch || !victim) > return; > > if (!pk_allowed && !IS_NPC(ch) && !IS_NPC(victim)) > return; > > {while (vict->affected && vict->affected->duration !=DURATION_INNATE > || IS_NPC(victim)) > {if (GET_SKILL(ch, SPELL_DISPEL_MAGIC) > number(1, 101)) > affect_remove(vict, vict->affected); > } > } > } Is it me or did you mix victim and vict in there? How the heck did this get past your compiler?! -- Billy H. Chan bhchan@po.eecs.berkeley.edu bhchan@csua.berkeley.edu CogSci/CompSci http://www.csua.berkeley.edu/~bhchan ResumeInside
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