split the initial value of regenerating hp's and v's in half... not the tick it's probably done in handler.c On Sun, 7 Jul 1996, Roscinante wrote: > > > On Sat, 6 Jul 1996, Max Gibson wrote: > > > Divide the intial value, duh > > And then what do you do about being hungry every few seconds, and > mobs that repop -while- fighting, and spells that wear off too quick, and > like a million other tic-dependent functions?? > > > > > > > > >
This archive was generated by hypermail 2b30 : 12/07/00 PST