Re: ticks

From: Brian Burrell (irbsh@montana.com)
Date: 07/08/96


split the initial value of regenerating hp's and v's in half... not the
tick

it's probably done in handler.c

On Sun, 7 Jul 1996, Roscinante wrote:

> 
> 
> On Sat, 6 Jul 1996, Max Gibson wrote:
> 
> > Divide the intial value, duh
> 
>   And then what do you do about being hungry every few seconds, and 
> mobs that repop -while- fighting, and spells that wear off too quick, and 
> like a million other tic-dependent functions?? 
> 
> 
> 
> 
> 
> 
> 
> 
> 



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