Hi All- I have implemented a "dodge" skill on my mud wherein a warrior, if lucky, will completely avoid an attack. My question was whether anyone else had done this and how they go about checking for success. My skill works perfectly, and is checked automatically but I certainly don't want it to work 85 percent of the time or whataever warrior's skills can go up to. I would like it to work more like 15 percent or so. Should I first check to see if they make the 85%, then check again against 15% or should I not include it as a skill at all and just have it work 15% of the time? That is bad because then it wouldn't matter how good you were or what level, it would always be the same. Maybe a switch based on skill percentage, like if you had 0-10% in it you would dodge 5% of the time...see what I mean? Just looking for suggestions. How do YOU do it? Drop me a line if you have a good idea. I'd appreciate it. -Brian -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Brian Guilbault - GMI Engineering Institute E-mail: guil9964@gmi.edu, dante@i-55.com WWW: http://www.gmi.edu/~guil9964 QuarantineMUD: Telnet to exit1.i-55.com 4000 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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