On Tue, 9 Jul 1996, Daniel C. Cotey wrote: > On Tue, 9 Jul 1996, Alex wrote: > > It creates rooms that Teleport you, like in SillyMUD. > > > With quit a bit of fitting left as an excercise for the reader. > > If anyone has tried to implement it they'll know that the function > sprintbitascii() come up undefined when linking. The fix is to grab > lostslands1.05 and get the function out of utils.c. btw if anyone figures > out how to keep the teleport time from trashing the rest of the room > structure I'd appreciate some hints. I think I just uploaded a better/working version for that, but I'm not sure if it's there yet. It was LLTeleport.tgz... unfortunately, I haven't checked if I included all the nitty gritty in there (failure to follow guidelines should be punishable by e-death) -- Billy H. Chan bhchan@po.eecs.berkeley.edu bhchan@csua.berkeley.edu CogSci/CompSci http://www.csua.berkeley.edu/~bhchan ResumeInside
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