CODE Re: off topic: teleport.c.gz

From: Billy H. Chan (bhchan@po.EECS.Berkeley.EDU)
Date: 07/09/96


On Tue, 9 Jul 1996, Daniel C. Cotey wrote:
> On Tue, 9 Jul 1996, Alex wrote:
> > It creates rooms that Teleport you, like in SillyMUD.
> > 
> 	With quit a bit of fitting left as an excercise for the reader. 
> 
> If anyone has tried to implement it they'll know that the function
> sprintbitascii() come up undefined when linking. The fix is to grab
> lostslands1.05 and get the function out of utils.c.  btw if anyone figures
> out how to keep the teleport time from trashing the rest of the room
> structure I'd appreciate some hints. 

I think I just uploaded a better/working version for that, but I'm
not sure if it's there yet.  It was LLTeleport.tgz... unfortunately, I 
haven't checked if I included all the nitty gritty in there (failure to
follow guidelines should be punishable by e-death)
-- Billy  H. Chan     bhchan@po.eecs.berkeley.edu  bhchan@csua.berkeley.edu
   CogSci/CompSci     http://www.csua.berkeley.edu/~bhchan     ResumeInside



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