>>>>> "WuTang" == Wu Tang Clan <wutang@CIM.MsState.Edu> writes: WuTang> Has anyone tried to add Quad MultiClass to there mud? I am WuTang> trying to created MultiClasses by WuTang> Changing GET_LEVEL(ch) ((ch)->player.level) WuTang> to GET_LEVEL(ch,i) ((ch)->player.level[(i)]) WuTang> and in the structs.h file in the char_data struct WuTang> Changing level; to level[NUM_CLASSES]; I'd suggest you keep a macro GET_LEVEL(ch) (maybe make it the max of all classes' levels) and use a different name for the new one, like GET_LEVEL_CLASS(ch,i) This way you may leave those parts of code unchanged where you're just interested in the max level (like the DT warning or whatever). just my .02 Burkhard -- burkhard.knopf@informatik.tu-clausthal.de
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