As some of you pointed out, I missed a few things. Here they are. In db.c in reset_time, after the current game time is passed to the log, put in weather_info.humidity = 50; weather_info.change = 0; weather_change(); It's just going to make the weather the 'average' for the season. It isn't going to restore old weather patterns, but usually after a crash, no one cares. and in comm.c, in the game_loop, add an int strikeloc, dam; If youm can find anything else missing, please tell me. ------------------------------------------------------------------ Ryan A.J. Biggs email-ae744@freenet.toronto.on.ca Doppleganger, Charon the Boatman and member of Dieties Anonymous Owner of a 100% organic wibble and Plasma lamp, and rubber chicken Keeper of the sacred butcher knife and the Cloak of Shadows Compiler of the Net.Psionics.Handbook ------------------------------------------------------------------
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