On Tue, 9 Jul 1996, Linebacker wrote: > I pretty much run a stock pl11 besides having more classes/levels and > skills. My problem is that aggressive > mobs are 'slow' to attack characters. I mean you can casually stroll through > the room before they > initiate combat. (i don't mean with speed walk either) You can fiddle how often mobs do stuff by reducing PULSE_MOBILE in structs.h > Is this normal in stock circle or have I caused this with some of my > additions? How can I make it so > that mobs with agg set attack instantly?(I have played muds where agg mobs > attacked you before you even had > the chance to read the room description and contents) They are fairly slow in stock circle as far as I've seen... if you want to make mobs auto-attack ppl as they walk in (bad idea IMHO) you can use the aggressive code in mobact.c right inside of perform_move() in act.movement.c ... this though, will give mobs a pretty heafty advantage in the long run though, because you get an extra attack for being the initiator of combat... -Sky
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