On Thu, 11 Jul 1996, Imps of MB2 wrote: > > Oops..excuse the typo.. > It's once again 4:00am here and i'm working overtime :P > > I would like to add profencies to my mud. > As in, players woudl be able to practice the use of WEAPONS: > ie: (sword) [good] > (axe) [superb] > (rapier) [not learned] > > You get the idea. Any step by step instructions would really help. > I've done it. The way I did it was to change the w_type weapon hit type defined in the obj file to the category of the weapon... ie instead of 3 being TYPE_SLASHING, it becomes CATEGORY_SWORD_LONG, etc etc. Adding skills is a separate thing. Then in fight.c, where you determine wielded (and hence wtype) call a little procedure to convert obj val 3 {the bit which says GET_OBJ_VAL(obj, 3)} from weapon category to wtype... so CATEGORY_SWORD_LONG would be defined as category 3, using TYPE_SLASHING... get my drift ? I'm not sure if you do (and I apologise for the haste but I am writing this while eating :)... hmm let me try to re-explain 1> obj val 3, change it from weapon dam type to weapon category.. before, it specified TYPE_SLASHING.. now it should specifiy the weapon category, ie CATEGORY_SWORD_LONG... the above is not really a code change, more a change of THINKING... 2> in fight.c where obj val 3 is read into w_type, write a conversion thing, such as get_wtype() which converts the integer category into the wtype, for example, CATEGORY_SWORD_LONG converts to TYPE_SLASHING, CATEGORY_BLUNT converts to TYPE_CRUSH etc etc etc... just a case statement :) ... called example "wtype = get_wtype(GET_OBJ_VAL(wielded, 3));" ONLY call this where a char is wielding a weapon.. in all other cases, wtype is either TYPE_HIT (covered somewhere), or is a number in the mob file, neither requires conversion from category since neither are a category... 3> then write a nice proficiency menu, I hate showing weapon profs on the prac list, it looks so stupid next to fireball :) Oh and edit all the act.wizard.c stuff for statting objects. And define some weapon categories in structs.h or spells.h (mine are in spells.h, blush) confused ? good !!! So was I !!! Hope i've helped somehow.. Hmm, actually I might be willing to make a snippet out of the whole thing and upload it to the appropriate place - right now i'm a little bogged down but who knows ? Anyways, I hope i've helped.. Chris
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