On Thu, 11 Jul 1996, Skylar wrote: > On Tue, 9 Jul 1996, Ryan A.J. Biggs wrote: > > I take it that this is making a new mob in the format of player files. > > THe problem I have with this is how much will it slow down the MUD, > > having all mobs with the player_specials taking up memory. > > Actually, its making room for the prototype of each mob to have slots to > save the player_specials ... i.e. the skills and spells. As for slowdown, > I really couldnt tell you, because the mud I'm using this on is still > under development and only has a few hundred protos, so I dont know what > it would be like on a large scale, though I doubt a few huntred ints per > proto would be that big of a memory sucker... Since you probably don't have many mobs meant to be teachers in comparison to cannon fodder mobs, shop keepers, etc, you could add a MOB_TEACHER flag, so only teacher mobs will need the extra memory. All others can be assigned to the dummy_mob. That's assuming that real skills take up more space than the dummy_mob (might wanna check this). You could also assign teacher mobs on the PC class system, as in: ASSIGN_TEACHER(mob_vnum, SKILL_KICK, skill_level, skill_percentage); Sam
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