On Fri, 12 Jul 1996, Ryan A.J. Biggs wrote: > Well Sammy, I am not just talking teachers, that's the problem. I am > talking ANY mob to have a skill. (Imagine The Guardian of Infinite Power > with DODGE and PARRY!) The way I am re-writing the MUD is such that very > rarely will I have a mob that has a spec_proc that calls a spell > directly, more than likely, the mob will cast the spell (just like a > player) and have a chance to fail or succeed) just like a player. This > will also allow for mobs to be a bit more creative, as they have full > access to player skills and spells. *nod* I too need all the mobs to have skills, though I hadnt really thought of it as a replacement for special procs, I wanted the mobs to act more like players... also, our combat system requires mobs to have skills in offense, defense, and weapon profs, or they'd be helpless :)
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