Re: CODE:building damage

From: Skylar (skylar@ifconfig.intserv.com)
Date: 07/12/96


On 11 Jul 1996, Tyler Wilhite/FASTTAX wrote:

> I am trying to implement code into my modified circle 3.0 patch 11 source to 
> allow anyone to be able to damage/repair buildings ie (you could attack/burn 
> buildings) and it would do damage, and at a certain point the building would be 
> rendered useless until repaired.   I was wondering if anyone has tried this, 
> and if they have, would they like to give me any pointers/code on how to go 
> about doing this.

What are you using for "buildings" ?  Is it some sort of enterable 
object, linked to a room somewhere or are you talking about changing the 
stuff on the actual room itself?



From Tyler_Wilhite@clr.com 12 Jul 96 13:36:19 EDT
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Subject: Re:CODE: building damage
Date: Fri, 12 Jul 96 13:36:00
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> I am trying to implement code into my modified circle 3.0 patch 11 source to 
> allow anyone to be able to damage/repair buildings ie (you could attack/burn 
> buildings) and it would do damage, and at a certain point the building would 
be 
> rendered useless until repaired.   I was wondering if anyone has tried this, 
> and if they have, would they like to give me any pointers/code on how to go 
> about doing this.

> What are you using for "buildings" ?  Is it some sort of enterable 
> object, linked to a room somewhere or are you talking about changing the 
> stuff on the actual room itself?

I'm sorry, I meant like the rooms themselves, or shops, suppose you went to 
wallys water shop, and tried to burn/damage it, you could, and it would 
continue to burn till someone put it out/and/or repaired it.

So, rooms would have some type of way of allowing damage to be done to a single 
room, and possibly any room adjacent to the room burning.  As you can see, It's 
more or less going to be players being able to run through a town/area and be 
able to torch the place, making it useless until someone repairs it.  Should I 
add more to the room structure?  add some flags to make it so certain rooms are 
not burnable/damagable etc. 



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