On 11 Jul 1996, Tyler Wilhite/FASTTAX wrote: > I am trying to implement code into my modified circle 3.0 patch 11 source to > allow anyone to be able to damage/repair buildings ie (you could attack/burn > buildings) and it would do damage, and at a certain point the building would be > rendered useless until repaired. I was wondering if anyone has tried this, > and if they have, would they like to give me any pointers/code on how to go > about doing this. What are you using for "buildings" ? Is it some sort of enterable object, linked to a room somewhere or are you talking about changing the stuff on the actual room itself? From Tyler_Wilhite@clr.com 12 Jul 96 13:36:19 EDT X-SystemInfo: MyE-Mail: EMail X-Message-No: 2334 (database) From: Tyler Wilhite/FASTTAX <Tyler_Wilhite@clr.com> To: circle <circle@pvv.ntnu.no> Subject: Re:CODE: building damage Date: Fri, 12 Jul 96 13:36:00 Message-ID: <9607122039.AA0482@clrgate1.fasttax.com> X-POP3-Rcpt: lk4150@per Return-Path: owner-circle@pvv.ntnu.no Received: from flipper.pvv.ntnu.no (43@flipper.pvv.ntnu.no [129.241.210.200]) by per.cybercity.dk (8.6.12/8.6.12) with ESMTP id UAA22953 for <lk4150@krull.dk>; Fri, 12 Jul 1996 20:27:56 +0200 Received: (from majordomo@localhost) by flipper.pvv.ntnu.no (8.7.5/8.6.12) id UAA20979 for circle-outgoing; Fri, 12 Jul 1996 20:34:32 +0200 Received: from sunsrv12.clr.com (sunsrv12.CLR.com [164.57.9.12]) by flipper.pvv.ntnu.no (8.7.5/8.6.12) with ESMTP id UAA20969 for <circle@pvv.ntnu.no>; Fri, 12 Jul 1996 20:34:18 +0200 Received: from clrgate1.fasttax.com (clrgate1.CLR.com [164.57.201.14]) by sunsrv12.clr.com (8.7.3/8.7.3) with SMTP id NAA04048 for <circle@pvv.ntnu.no>; Fri, 12 Jul 1996 13:37:33 -0500 (CDT) Received: by clrgate1.fasttax.com (IBM OS/2 SENDMAIL VERSION 1.3.14/1.0)id AA0482; Fri, 12 Jul 96 13:39:39 -0700 Received: by FASTTAX (Lotus Notes Mail Gateway for SMTP V1.1) id3D013D1F8C7DDAF7862563650065B6E4; Fri, 12 Jul 96 13:39:38 EDT Mime-Version: 1.0 Sender: owner-circle@pvv.ntnu.no Precedence: bulk > I am trying to implement code into my modified circle 3.0 patch 11 source to > allow anyone to be able to damage/repair buildings ie (you could attack/burn > buildings) and it would do damage, and at a certain point the building would be > rendered useless until repaired. I was wondering if anyone has tried this, > and if they have, would they like to give me any pointers/code on how to go > about doing this. > What are you using for "buildings" ? Is it some sort of enterable > object, linked to a room somewhere or are you talking about changing the > stuff on the actual room itself? I'm sorry, I meant like the rooms themselves, or shops, suppose you went to wallys water shop, and tried to burn/damage it, you could, and it would continue to burn till someone put it out/and/or repaired it. So, rooms would have some type of way of allowing damage to be done to a single room, and possibly any room adjacent to the room burning. As you can see, It's more or less going to be players being able to run through a town/area and be able to torch the place, making it useless until someone repairs it. Should I add more to the room structure? add some flags to make it so certain rooms are not burnable/damagable etc.
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