On Fri, 12 Jul 1996, Eduardo Gutierrez de Oliveira wrote: > I am curious, how have you guys implemented DODGE & PARRY? I am in the middle of doing this right now. Infact, RIGHT now :-) The way I am doing it is this. For parry, it is a warrior only skill that is checked in the hit() function. I am still debating weather or not to let them only parry the first attack, or if they can parry all attacks in the round (suggestions welcome). I make the probability to dodge equal to the skill SKILL_DODGE / 5. This means that parries don't happen that often, but I have them do no damage at all if sucessful. For dodge, I again make it automatic. All characters have a chance to dodge based on their dexterity. But, it's also a warrior skill, so warriors can practice it and improve the chance of dodging successfully. I asked this same question a few days ago and got several rexponses. These are the ideas that I came up with based on the combination of these ideas. Parry works great and I'm doing dodge now. -Brian Oh, and thanks to all who responed to my processor time post. It was appreciated. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Brian Guilbault - GMI Engineering Institute E-mail: guil9964@gmi.edu, dante@i-55.com WWW: http://apollo.gmi.edu/~guil9964 QuarantineMUD: Telnet to exit1.i-55.com 4000 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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