At 5:36 PM 7/12/96, Tyler Wilhite/FASTTAX wrote: >So, rooms would have some type of way of allowing damage to be done to a >single >room, and possibly any room adjacent to the room burning. As you can see, >It's >more or less going to be players being able to run through a town/area and be >able to torch the place, making it useless until someone repairs it. Should I >add more to the room structure? add some flags to make it so certain >rooms are >not burnable/damagable etc. Not any help, but what would be the purpose of having a torched (or whatever) room? Like what would the positive and negtive effects of that be? Would the shop only be able to sell*some* of their items, or an exit from a room be impassable? Whats your goal in doing this? -Rad|X
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