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From: M.A.Clubine (maclubin@adala.smith.cis.syr.edu)
Date: 07/14/96


Well whomever this was who write the original message I couldn't reply to 
him.  I apologize for spamming the whole list, but here it is anyways.

Monroe




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   _`\<,_                   Michael Andrew Clubine
  (*)/ (*)               http://web.syr.edu/~maclubin             __o
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Date: Sun, 14 Jul 1996 18:34:56 -0400
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The original message was received at Sun, 14 Jul 1996 18:34:56 -0400
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==============================================================================
From: M.A.Clubine <maclubin@adala.smith.cis.syr.edu>
To: the count <goamkows@janeway.geog.scarolina.edu>
Subject: Re: instant death help
Date: Sun, 14 Jul 96 18:34:01
Message-ID: <Pine.SOL.3.91.960714183332.3463A-100000@adala.smith.cis.syr.edu>
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Not quitre sure about the way you are doing it, however, tis is how I 
would do it.

Grep for the code for ticks.  Everytime it updates a tick, put a search 
in to check ALL the players currently in the game and if the player is 
CLASS_DEMON (or whatever) and alignment is more than X then raw_kill.

Monroe

On Sun, 14 Jul 1996, the count wrote:

> i'm am putting in demons as a race, and i want it so that demons must
> be evil aligned, and if ever they become good, they immediately die ;)
> (i know this sounds harsh, but demons have lots of advantages otherwise)
> 
> so, are the only ways for align to change by combat or having
> an imm set it?
> assuming that is the case, i added the following line to my fight.c in
> the change_alignment function (after the line that changes the align):
> 
> if (IS_DEMON(ch) && IS_GOOD(ch)) raw_kill(ch);
> 
> as well as putting a prototype function declaration for raw_kill at
> the top of fight.c
> 
> so, in order to test it, i created a demon character, and used the set
> command to change his align to +1000, and had him fight something (a
> fido :)  after the combat, it should call the change_alignment
> function, see that the demon is good, and kill it.
> only, when the combat ended, it crashed the mud instead :(  with a
> 'Memory fault' 
> 
> i tried putting the check in damage() instead, the line after it
> calls the alignment change, but it still crashed.
> 



     __o
   _`\<,_                   Michael Andrew Clubine
  (*)/ (*)               http://web.syr.edu/~maclubin             __o
`'`'``'``'`'~\_                maclubin@syr.edu                 _`\<,_
               \                                               (*)/ (*)
                \           o__            o~_             ___/~`'`'`'`
                 \         _,>/`_         _,>/`_         _/
                  \_      (*) \(*)       (*) \(*)       /
                    ~~~~~~~~~~~~~~~~````'`'`'`'`'`''~~~~



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