Ok, there are a few problems I am having on my mud. First of all, we run an a SunOS machine. It's fairly large, with 128 megs of ram and 2 T-1 connections. The first problem we are having is that whenever we compile, the mud crashes. How can we compile without the mud crashing everytime we do? It didnt use to crash until we moved to the new site. Any ideas? Second problem is the major one. For some reason, when you quit out, your objects get dropped on the ground instead of crash-saving. I tried enabling rent in config.c, but then when you rented, objects, whether worn or in inventory, still got dropped on the ground. I have no idea what caused this to happen, because it used to crash-save then all of a sudden doesnt. Third - we are looking for a very experienced CircleMUD coder whos looking for a very high imm position, possibly implementor depending on how good they are and how often they can logon. Please reply asap.
This archive was generated by hypermail 2b30 : 12/07/00 PST