In db.c you could add another syslog message to print out what .wld file you're reading in when the problem occurs. I'm nowhere near my code, so just look for the loop where you open XXX.wld... log which one you're opening, and that should be the one with the problem. Helver On Sun, 14 Jul 1996, Brian Williams - Nashak wrote: > here is my rpoblem: <from syslog>.. thhat I am having.. <what my last 2 > posts were about>: > autorun starting game Sun Jul 14 20:28:44 PDT 1996 > running bin/circle -q 6969 > Sun Jul 14 20:28:44 :: Quick boot mode -- rent check supressed. > Sun Jul 14 20:28:44 :: Using lib as data directory. > Sun Jul 14 20:28:45 :: Running game on port 6969. > Sun Jul 14 20:28:45 :: Finding player limit. > Sun Jul 14 20:28:45 :: Setting player limit to 55 using rlimit. > Sun Jul 14 20:28:45 :: Opening mother connection. > Sun Jul 14 20:28:45 :: Boot db -- BEGIN. > Sun Jul 14 20:28:45 :: Resetting the game time: > Sun Jul 14 20:28:45 :: Current Gametime: 18H 9D 11M 174Y. > Sun Jul 14 20:28:45 :: Reading news, credits, help, bground, info & motds. > Sun Jul 14 20:28:45 :: Loading zone table. > Sun Jul 14 20:28:55 :: Loading rooms. > Format error after world #-1 > > if I don't fix it.. I am up shit creek without a paddle.. :( > > > > Nashak Brian Williams The Realms of Luminari > nashak@darkstr.com bmw@efn.org darkstr.com 6969 > > > From Tyler_Wilhite@clr.com 15 Jul 96 9:01:23 EDT X-SystemInfo: MyE-Mail: EMail X-Message-No: 2452 (database) From: Tyler Wilhite/FASTTAX <Tyler_Wilhite@clr.com> To: circle <circle@pvv.ntnu.no> Subject: Re:CODE: Building damage Date: Mon, 15 Jul 96 09:01:00 Message-ID: <9607151603.AA1417@clrgate1.fasttax.com> X-POP3-Rcpt: lk4150@per Return-Path: owner-circle@pvv.ntnu.no Received: from flipper.pvv.ntnu.no (43@flipper.pvv.ntnu.no [129.241.210.200]) by per.cybercity.dk (8.6.12/8.6.12) with ESMTP id QAA29215 for <lk4150@krull.dk>; Mon, 15 Jul 1996 16:03:39 +0200 Received: (from majordomo@localhost) by flipper.pvv.ntnu.no (8.7.5/8.6.12) id PAA06670 for circle-outgoing; Mon, 15 Jul 1996 15:58:12 +0200 Received: from sunsrv12.clr.com (sunsrv12.CLR.com [164.57.9.12]) by flipper.pvv.ntnu.no (8.7.5/8.6.12) with ESMTP id PAA06664 for <circle@pvv.ntnu.no>; Mon, 15 Jul 1996 15:57:59 +0200 Received: from clrgate1.fasttax.com (clrgate1.CLR.com [164.57.201.14]) by sunsrv12.clr.com (8.7.3/8.7.3) with SMTP id JAA11658 for <circle@pvv.ntnu.no>; Mon, 15 Jul 1996 09:01:16 -0500 (CDT) Received: by clrgate1.fasttax.com (IBM OS/2 SENDMAIL VERSION 1.3.14/1.0)id AA1417; Mon, 15 Jul 96 09:03:20 -0700 Received: by FASTTAX (Lotus Notes Mail Gateway for SMTP V1.1) id291EECE26DA9E87386256368004CC8FA; Mon, 15 Jul 96 09:03:20 EDT Mime-Version: 1.0 Sender: owner-circle@pvv.ntnu.no Precedence: bulk My purpose in having building damage, is to allow other players, to be able to render a town useless until repair, since on my mud, you can make money with shoppes. Burning them will be a problem for the people involved. I want to make it so at a certain point, the shoppes will be useless until repaired. and also it could cause damage to a player. Tyler
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