> ok, so we have the newbie flag (just put it in and it compiled fine), > so we just add the value of the flag to the value of the item type > e.g. if ITEM_NEWBIE is 24, and ITEM_ARMOR is 9, than the type flag > would be 33 (otherwise, how does it distinguish newbie armor from > a newbie weapon, etc)? or do we use it in the "extra bitvector" field? > (in which case i suppose we have to calculate 2^24 and add it to that > field in the .obj files...) Ok, in stock circle, put the ITEM_NEWBIE as #define ITEM_NEWBIE ( 1 << 17) right after ITEM_NOSELL iun the extra object flags. This is the exrtra bitvector flags. That is where I meant ot put it...sorry I didn't clarify that. Don't worry about caclulating the 2^17...I never use them, I prefer letters. That one would be 'q'. ------------------------------------------------------------------ Ryan A.J. Biggs email-ae744@freenet.toronto.on.ca Doppleganger, Charon the Boatman and member of Dieties Anonymous Owner of a 100% organic wibble and Plasma lamp, and rubber chicken Keeper of the sacred butcher knife and the Cloak of Shadows Compiler of the Net.Psionics.Handbook ------------------------------------------------------------------
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