On Tue, 16 Jul 1996, Brian Menges wrote: > I have a few different types of armor spells: The standard 'armor' and two > new ones: 'barkskin' and 'stoneskin'. Each one is slightly more powerful than > the previous version. The problem I am having is that a player can just cast > each one on himself or herself to get a very good AC Apply. What would be the > best way to make it so that it would only allow one of these spells to be in > affect at any one time? I would also like to make it so if a more powerful > version is cast on the player it would replace the current spell. > One idea might be to have a check at the beginning of each spell (in the spell procedure itself), so that when it is cast, if a spell of lesser effect is on, it replaces that spell, adding the difference in armour applies to it... if one of greater is on, the spell fizzles. -- Erm... Yeah. Whatever.
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