> I was thinking of allowing pkilling on my mud... But I was thinking of a > system that would prevent player from attacking another player that was > say more than 10 levels below them, coming back saying somthing like > "They are too puny to bother with!", or sumthin. I would like the system > to work only for initiating an attack sequence. So if a stupid newbie > decides to attack someone higher than 10 levels above them, the higher > level person would be able to fight back. > > Any feedback on this? or possibly a way of implementing it? yeah, in your pkill check, just check to see if GET_LEVEL(ch)-GET_LEVEL(vict)<10
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