On Thu, 18 Jul 1996, Sergey Katsev wrote: > I added a new class (Knight) successfully, but now, when it tries to use > any of the warrior skills (like kick), the mud won't let it (please leave > the martial arts to the fighters). Does anyone know what I have to edit > to fix this? Thanks you. > Phantom > You have to change the check in act.offensive.c to include knight try ACMD(do_kick) { struct char_data *vict; int percent, prob; if (GET_CLASS(ch) != CLASS_WARRIOR) && (GET_CLASS(ch) != CLASS_KNIGHT) { send_to_char("You'd better leave all the martial arts to fighters.\r\n", ch$ return; } should work just off the top of my head but that is the idea :) Malcor
This archive was generated by hypermail 2b30 : 12/07/00 PST