Problem with teleport & redit

From: Brad Johnson (nightwlf@snark.wizard.com)
Date: 07/18/96


Hello!
 
I've done a large amount of editing on my bpl11 code, and have added in
the teleport code, as well as the OasisOLC code.  Editing an existing room
causes no problems, but now when I attempt to create a new room, it
crashes on the following line:

#0  0x5b904 in redit_disp_menu (d=0x144000) at redit.c:537
  (537)    sprintbit(room->tele->mask, teleport_bits, buf3);

#1  0x5a142 in redit_setup_new (d=0x144000) at redit.c:71
#2  0x4c16e in do_olc (ch=0x143400, argument=0xbffff88d " 5001", cmd=209,
    subcmd=0) at olc.c:213
#3  0x402ad in command_interpreter (ch=0x143400,
    argument=0xbffff888 "redit 5001") at interpreter.c:664
#4  0x20ee in game_loop (mother_desc=3) at comm.c:609
#5  0x1648 in init_game (port=9000) at comm.c:248
#6  0x153e in main (argc=1, argv=0xbffffc70) at comm.c:218

Any ideas for this, or anything else that a person would need to solve it?
I'm sure it's some bonehead mistake I made earlier, but I can't find it
for the life of me.
 
Brad Johnson
nightwlf@wizard.com



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