On Wed, 17 Jul 1996, Ryan A.J. Biggs wrote: > > Basically, I want to have a mob/'guild' of mobs who will check every so > > often, and if someone has the P-theif flag set (or I'll put that in, too, > > since it doesn't seem to be working right) then the mob will start > > hunting the PC in question. > > Hmmm...you could work that into the cityguards too. True, but the Cityguards are little trouble for a 30th level Fighter, which is why I need the higher level mobs. :) > > I saw something like this on a Diku years ago, as a group of mobs called > > the Huntresses, and I loved it. Sadly, I don't remember the MUDs name, > > or if it was stock Diku (I'd think not), so I can't just look at that > > source. > > I like the idea! If you can't find one, do not be discouraged, I think > that I will work on one myself. No discouragement here. I was just looking for different views on how this has been done/could be done, and I've gotten them, which is cool. > > Has anyone implemented a system like I described above? I like to get > > other people's thoughts before I dive into something, in case they see > > things in a different way. Doing that saved me a lot of trouble when I > > put in my zone command, and the players dig it much. > > Not yet, but you gave me an idea for another little bit of fun...hired > mob assassins. YOu hire a mob to kill a player. As you can guess, this > one could create some interesting fun. Ouch. That's pretty evil. :) Dann From goamkows@kirk.geog.sc.edu Thu, 18 Jul 96 12:43:37 EDT X-SystemInfo: MyE-Mail: EMail X-Message-No: 2588 (database) From: goamkows <goamkows@kirk.geog.sc.edu> To: circle <circle@pvv.ntnu.no> Subject: Re: New Class Date: Thu, 18 Jul 96 12:43:00 Message-ID: <CMM.0.90.0.837708217.goamkows@janeway.geog.sc.edu> Reply-To: goamkows@kirk.geog.sc.edu (goamkows) X-POP3-Rcpt: lk4150@per Return-Path: owner-circle@pvv.ntnu.no Received: from flipper.pvv.ntnu.no (43@flipper.pvv.ntnu.no [129.241.210.200]) by per.cybercity.dk (8.6.12/8.6.12) with ESMTP id SAA04941 for <lk4150@krull.dk>; Thu, 18 Jul 1996 18:36:10 +0200 Received: (from majordomo@localhost) by flipper.pvv.ntnu.no (8.7.5/8.6.12) id SAA04595 for circle-outgoing; Thu, 18 Jul 1996 18:39:26 +0200 Received: from otis.cla.sc.edu (otis.cla.sc.edu [129.252.1.2]) by flipper.pvv.ntnu.no (8.7.5/8.6.12) with SMTP id SAA04589 for <circle@pvv.ntnu.no>; Thu, 18 Jul 1996 18:39:15 +0200 Received: from kirk.geog.sc.edu by otis.cla.sc.edu (4.1/SMI-4.1)id AA13693; Thu, 18 Jul 96 12:39:06 EDT Received: from janeway.geog.sc.edu by kirk.geog.sc.edu (4.1/SMI-4.1)id AA21434; Thu, 18 Jul 96 11:35:02 EDT Sender: owner-circle@pvv.ntnu.no Precedence: bulk :P > I added a new class (Knight) successfully, but now, when it tries to use :P > any of the warrior skills (like kick), the mud won't let it (please leave :P > the martial arts to the fighters). Does anyone know what I have to edit :P > to fix this? Thanks you. also, your test character has to be high enough level to use the skill i.e. if it is a level 10 skill and you have a level 5 knight, it should generate that message. (shouldn't it? =)
This archive was generated by hypermail 2b30 : 12/07/00 PST