Re: Assassins

From: Ryan A.J. Biggs (ae744@freenet.toronto.on.ca)
Date: 07/18/96


> You say that they all have to be assassins.  How do I make them all 
> assassins?  Also, even if the mobs are not assassins, shouldn't the hire 
> commend still be recognized instead of having the respornce of "huh?"

Well just makee sure you have a #define MOB_ASSASSIN in the structs.h, 
and the code (with the new patches posted) will do the rest...oh yeah and 
add this to interpreter.c
  { "hire"  , POS_STANDING, do_not_here , 1, 0 },

------------------------------------------------------------------
Ryan A.J. Biggs    email-ae744@freenet.toronto.on.ca
Doppleganger, Charon the Boatman and member of Dieties Anonymous
Owner of a 100% organic wibble and Plasma lamp, and rubber chicken
Keeper of the sacred butcher knife and the Cloak of Shadows
Compiler of the Net.Psionics.Handbook
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