Although that's basically what I meant, I am looking for a way to include traits of one class within another. For example, if the knight has the general traits of a fighter, but in addition, has some of a cleric, I would like to be able to NOT have to add more checks to the code just for a GET_CLASS(IS_KNIGHT) type thing. I was hoping someone had discovered a way to indicate that the knight was to receive all the skills of one class (ie fighter), and some of the other (ie cleric). Otherwise everytime you add a new skill or spell or etc.. you have to do a check for that new #define. I'm getting the feeling that this isn't possible with the tools we have. Mark McArthey ` _ , ' mcarthey@execpc.com - (o)o) - -----------------------ooO'(_)--Ooo- On Fri, 19 Jul 1996 zizazat@cedarnet.com wrote: > In utils.h I have some things like: > > IS_WARRIOR (player is class warrior) > IS_RANGER (player is class ranger) > IS_PALADIN (player is class paladin) > IS_FIGHTER (player is warrior, ranger, or paladin) > > And you can conrol you skills that way. Fighter (group) skills for all > fighters, and ranger skill for rangers only. Etc. > > Or were you asking for something else? > > --Ziz, NetShamen > > >
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