>From jmrobins@wired.uvm.eduFri Jul 19 15:39:38 1996 Date: Mon, 15 Jul 1996 19:27:50 -0400 (EDT) From: Primacy <jmrobins@wired.uvm.edu> To: circle@pvv.ntnu.no Subject: Redbutton (fwd) Here's some code I wrote for a `Red Button' that when pushed, will teleport the character to a random room somewhere in the mud. <In SPEC_ASSIGN.C add this:> In void assign_objects(void) add the following lines: SPECIAL(redbutton); ASSIGNOBJ(32, redbutton); /* transport button */ -------------------------- <In SPEC_PROCS.C add this at the bottom:> SPECIAL (redbutton) { struct obj_data *obj = (struct obj_data *) me; struct obj_data *port; char obj_name[MAX_STRING_LENGTH]; int z; if (!CMD_IS("push")) return FALSE; argument = one_argument(argument,obj_name); if (!(port = get_obj_in_list_vis(ch, obj_name, world[ch->in_room].contents))) { return(FALSE); } if (port != obj) return(FALSE); act("$n pushes $p and fades away.", FALSE, ch, port, 0, TO_ROOM); act("You push $p, and you are transported elsewhere", FALSE, ch, port, 0, TO_CHAR); char_from_room(ch); char_to_room(ch, number(0, top_of_world)); look_at_room(ch, 0); act("$n slowly materializes from nowhere...", FALSE, ch, 0, 0, TO_ROOM); return(TRUE); } ---------------------------- <In 0.OBJ add this item:> #32 button red~ a red button~ A large red button is protruding from the wall here.~ ~ 13 0 0 0 0 0 0 1000 0 -1 0 ---------------------------- <In INTERPRETER.C add this line somewhere in the command list:> { "push" , POS_DEAD , do_not_here , 0, 0 }, Presto! Load object 32 somewhere in the mud...and have someone PUSH BUTTON away they go! Primacy - Justin ruin mud - wired.uvm.edu:4000 ruin@wired.uvm.edu http://wired.uvm.edu/~jmrobins/
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