Hi ! On Fri, 2 Aug 1996, Melen wrote: > How on earth would I go about limiting the # of pets a player could have? > Because my mud is still in BETA and the money definately is NOT balanced > out yet, some players buy 30+ pets which is HIGHLY annoying ;) You could add a line in pet_shops() in spec_procs.c which checks if the player already has a pet (pets have 0 xp, are charmed, and carry 1000 'pounds' and 100 items). Or you could add something like a PRF_PET flag, which is set once you buy a pet, and is only reset when you quit / rise a level... Just my two bits... :) Alexander. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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