On Tue, 23 Jul 1996, Limratana wrote: > Actaully, I haven't seen a any code on how to do languages. But if I think > my code is anywhere near decent when I'm done with it, I might post a > general version of it. Great! > That's a good idea! Too bad I won't be having any elves! :) I know, but it was an example on how to do rhyming or how to build dictionaries. If properly implemented it could be adapted to any language... > Actually I was thinking of putting all the common fill words in the > syllable table with their real eqivalent. Like 'the' would allways > translate to 'le' or la' for French. I'd have to make sure the it only > translates 'the' when it's seprate though. Yup... that could be done for maybe 100 or 200 most common words, maybe even 500, still could be a problem with typos tho' > Hehehe, I'm not anti-communication in rl. Just on muds! I'm trying to > prevent a lot of "which way is the area with the great eq, and how do you > kill the monster?" People will get this kind of info around anyways.. I > just don't want it to fill the air too much. I'll have to see how it > goes though. Players might really get annoyed trying to communicate. Yeah, maybe they'll find ways around it, but they could be too cumbersome to be usable... So.. you're a building a mud for lonely adventurers or what?..:) Greets Mythago --------------------------------------------------------------------------- Eduardo Gutierrez de Oliveira eduo@sparc.ciateq.conacyt.mx Administrador de Internet Internet Administrator Proveedor de Servicio Internet Internet Service Provider CIATEQ, A.C. Centro de Investigacion y Asistencia Tecnica del Estado de Queretaro, A.C. http://sparc.ciateq.conacyt.mx/ ---------------------------------------------------------------------------
This archive was generated by hypermail 2b30 : 12/07/00 PST