X-Nvlenv-01Date-Transferred: 23-Jul-1996 10:19:36 -0400; at X-MC-AREA-HUB.xerox X-Nvlenv-01Date-Transferred: 23-Jul-1996 10:26:56 -0400; at X-WB-NGM-MIME.XEROX X-Nvlenv-01Date-Posted: 23-Jul-1996 10:27:15 -0400; at X-MC-X2-MS1.xerox Date: Tue, 23 Jul 1996 07:18:24 PDT From: Andrew_McDonald@mc.xerox.com (McDonald,Andrew W) To: circle@pvv.ntnu.no Subject: % load Message-Id: <"<EEDBF4318112687C>EEDBF4318112687C@X-MC-X2-MS1.xerox"@-SMF-> Sender: owner-circle@pvv.ntnu.no Precedence: bulk Before I attempt to code it, anyone worked up a zone function that would load an object and/or mobile based on a %? Something like the following: W 0 200 2 3001 25 [Load Mob #200 in room #3001, 2 max, with 25% prob] Anyone who has played JediMUD knows what I'm talking about. :P I believe they term it a stochiometric load. If someone has, or its already "in there" and I missed it, drop me some email. Thanks in advance, Andrew ---------------------------------------------------------------------- ------------------------------------ Andrew McDonald Programmer/Analyst Andrew_McDonald@MC.XEROX.COM Xerox USCO HQ alternate: awm5440@rit.edu Rochester Inst. of Tech.
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