> to it, but if anyone can save me the time, it would be great. If you can make > SECT_FLYING rooms with no down direction display a message like "XXX falls > out of sight, out of mind" then extract the object (where else is it going to > go), it would make air combat dangerous (imagine dying and having your corpse > extracted cause you cant find it ;). See what you can come up with. > This would be pretty easy, go into the code that does drop, and if sector type equal SECT_FLYING, extract the obj, and give a little act() message to the room and the user who dropped it.. -josh +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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