You know, even though i submit a few things here and there, I agree with you 100%. It's pretty sad when someone ftps, untarrs, and compiles and they call themselves an IMP. IMPs must KNOW_C_ and there is nothing more to it. If you aren't familiar with it, don't try it. These patched up stock muds that seem to take up 75% of the muds out there are all the same. And ppl new to coding, who really want to learn, will not accomplish this by adding patch files or pasting snippets. You have to toy with it, and toy some more. This is what will give you the power to be great. As far as a haste spell, the spell itself is usually no more than about 3 lines, while identify is in there already. To figure out how to trans identify to a castable spell...PLAY WITH IT. Look at other spells, look at identify. Look at how each one is called, and how they are assigned. (Moral of the story: THERE IS NO OLC FOR PROGRAMMING, LEARN IT!) Franco Has anyone else noticed that this list has turned into a code swapping grounds? Now I am all for people making code and sending it to the list, but what I am talking about is everyone and their grandmother posting messages like: "Hey! Does anyone have the code for the xxxxx spell? I'd really like to add it to my mud. WHile you are looking what about code for using more movement when you walk, my players seem to walk everywhere without tiring." Now maybe I am from an older school of thought, but shouldt we all be CODING our muds, not just applying code patches from other people? To all of you just thorwing in stuff people send you... do you nopt realize except for cosmetic changes that you make (which is all it seems you CAN make, and sorry if that sounds rude) all your muds will be exactly the same thing? Now everyone was a newbie, and I started coding by copying the a specproc from one mob to make another say random things. (I think it was the drunk) So I know what it's like to not know... but just blindly applying patches from other people wont teach you a thing... if you seriosuly want to learn... try to find something else in the code that does something similar, and copy and modify it, or use it as a model for your new code. One of the things that gets me is like a few posts back, someone asked for the IDENTIFY code... now um... it's IN THE CODE. Now something I think is wrong if you are looking to apply new spells (which requires a degree of skill) and you do not even know how to look to see if it exists yet. I'm ranting now, so I'm gonan end this email, but I mean really... TRY to code somethign yourself instead of just applying crap someone sends you, you are never going to get anywhere taking that route. I started programming Ebon Mists about 1.5 years ago when it was VortexMUD, and I had no clue about C. I stuck with it, hacked at it, and LEARNED IT, even before I knew a circlemud mailinglist existed. Now my proficency in C has landed me an awesome coding job with a software company. Try it, you might just like it. Hades Ps. Um... that [Circle] tacked onto the subject is WONDERFUL (I can finaly sort my mail now) but it's a little big and glaring... any chance it might get changed to [C] or [Cir]? Just a thought. -- ---------------------------------------------------------------------------- Systems Administrator of MudTech.com. Send an Email to M T tourach@cyber1.servtech.com for info on how you can run U E your mud or chat client on MudTech. D C Visit Ebon Mists MUD at ebonmists.roc.servtech.com 8888 H +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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