The extra "attack" argument to hit is because I have a special attack array for mobiles (which contains thac0, damage type and damage dice). The array is initialized with a special "Attack:" E-mob type keyword. Also, on my mud, players can train 3-5 attacks (depending on class) while mobiles have up to 10 attacks :) Hope this helps someone :) / Joachim --------------------------------------------------------------------- The Arrow Moses@PTMUD sargasso.fukt.hk-r.se 4000 Joachim Pileborg Email: pt94jpi@pt.hk-r.se Svarvarevägen 5 37230 Ronneby http://www.rby.hk-r.se/~pt94jpi/pt94jpi.html SWEDEN --------------------------------------------------------------------- +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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