> Whenever someone casts a spell to add an affect to a mob, it works perfectly > until the affect time is up, then the mud crashes. Has this happened to > anyone else? If so, could ya tell me how to fix it? Thanks a bunch. When this was heppening to us I removed the Spell_wear_off message and it seemed to work.. haven't gone into much effort on putting it back... but I imagine as long as you make a check if the message affects a mob then don't do it. Hmmmm... time to take another look at this myself. -Peace Argus http://www.argy.com telnet: eclipse.argy.com 7777 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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