On Thu, 25 Jul 1996, Chris Grantham wrote: > At 04:47 PM 7/25/96 -0400, you wrote: > >> You know, even though i submit a few things here and there, I agree > >>with you 100%. It's pretty sad when someone ftps, untarrs, and compiles and > >>they call themselves an IMP. IMPs must KNOW_C_ and there is nothing more > >>to it. If you aren't familiar with it, don't try it. > Well.. not quite.. but close. IMPS MUST be able to pick up on C FAST (C-IQ?) > The best way to do this is to know another programming language like C (I > did MOOs for 2 years before I even figured out that hey, this IS basiclly C, > so lets do REAL C!) An IMP MUST Code! You don't have to do it well, or > often, but you've gotta be able to compare working code and non working code > and figure out compiler errors and warnings. For every non full time coding > imp you've got to have 2 full timers just to compenstae IMHO.. > > >IMPS do NOT have to know C. > BS! > > >Someone on your MUD needs to know C IF you want to have an original MUD. > YES! THE IMPS! > Think you folks forget something about MUDs .. Being an IMP do not really mean that you have to be a coder and have to know C, just becoz the word is implementer... IMPs are the caretakers of the MUD.. Meaning they have to : 1) deliver new stuff [Ofocz mostly needed a coder here, but an IMP can also concentrate on building areas] 2) keep control on the MUD [Mostly common sense needed here.. No code skill is needed to hold the players hand (And they need it sometimes :) )] 3) Could be other things here, but I don't take care of that.. I'm a code IMP, and got 2 other IMPs to take care of the rest [players, ideas, areas and many other things] ... If you think the non-coders don't need an IMP status.. Well.. Thats your opinion, not mine :) --- Erik Niese-Petersen Aka Quint The typo God Realms of Darkness IMP [matrix.xiii.com 6666. Playertesting] +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/07/00 PST