spell (how often is the original used anyway, cept by a few snoopy morts?). You have to change the spello/mag_assign_spell or wotever functions in spell_parser.c to have the spell accept a TAR_VICT_WORLD (I think). Enjoy Franco /* New and improved teleport spell */ ASPELL(spell_teleport) { struct room_data *newroom = 0; struct room_data *casting_room, *target_room; struct obj_data *foolz_objs; int randroom = 0, prob = 0, NR = 0, i; extern int top_of_world; if (ch == NULL || victim == NULL) return; casting_room = &world[ch->in_room]; target_room = &world[victim->in_room]; if (GET_LEVEL(victim) > LVL_IMMORT && GET_LEVEL(ch) < LVL_IMMORT) { send_to_char("Your mortal magic is foiled..\r\n", ch); return; } /* if (IS_SET(casting_room->room_flags, ROOM_NOTELEPORT)) { send_to_char("This room blocks your attempt to teleport.\r\n", ch); return; } if (IS_SET(target_room->room_flags, ROOM_NOTELEPORT)) { send_to_char("The destination room blocks your teleport.\r\n", ch); return; } */ if (IS_SET(casting_room->room_flags, ROOM_NOMAGIC)) { send_to_char("Your magic fizzles out and dies.\r\n", ch); return; } if (IS_NPC(victim)) { send_to_char("You cannot get an image of the location..\r\n", ch); return; } newroom = &world[victim->in_room]; if (IS_SET(newroom->room_flags, ROOM_NOMAGIC)) { send_to_char("Your destination's anti-magic barrier prevents the spell.\r\n", ch); return; } if (IS_SET(newroom->room_flags, ROOM_TUNNEL)) { send_to_char("The size of the destination prevents your teleportation.\r\n", ch); return; } prob = number(1,100); if (GET_LEVEL(ch) >= LVL_IMMORT) prob = 50; if (prob >= 3 && prob <= 90) { send_to_char("Your magic takes affect as your begin to shift locations...\r\n", ch); act("$n slowly disappears, teleporting away.", TRUE, ch, 0, 0, TO_NOTVICT); NR = victim->in_room; char_from_room(ch); char_to_room(ch, NR); act("$n teleports into the room.", TRUE, ch, 0, 0, TO_ROOM); send_to_char("You have teleported on target..\r\n\r\n", ch); look_at_room(ch, 0); return; } if (prob < 3) { send_to_char("Your spell goes awry as you teleport into solid matter!\r\n\r\n", ch); act("$n miscasts a teleport spell, and disappears.", TRUE, ch, 0, 0, TO_NOTVICT); for (i = 0; i < NUM_WEARS; i++) if (GET_EQ(ch, i)) unequip_char(ch, i); while (ch->carrying) { foolz_objs = ch->carrying; extract_obj(foolz_objs); } extract_char(ch); sprintf(buf, "(GC) %s has misteleported, attempting to teleport to %s, and died.", GET_NAME(ch), GET_NAME(victim)); mudlog(buf, BRF, LVL_IMMORT, TRUE); log(buf); return; } if (prob < 90) { send_to_char("Your spell goes awry as you teleport into an unknown place!\r\n", ch); act("$n miscasts a teleport spell, and disappears.", TRUE, 0, 0, 0, TO_NOTVICT); do { randroom = number(0, top_of_world); } while (ROOM_FLAGGED(randroom, ROOM_PRIVATE | ROOM_DEATH)); char_from_room(ch); char_to_room(ch, randroom); act("$n teleports into the room.", TRUE, ch, 0, 0, TO_ROOM); send_to_char("You luckily have not died during teleportation.\r\n\r\n", ch); look_at_room(victim, 0); return; } } +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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