>...and then everyone with Tintin will simply alias w to equal w*dig*l in >ground and then if there's anything there, get it. If it's buried, it's >probably worth having, right? For the normal person running around, it's >not worth digging in every room cause it would just be a pain. For >someone with Tintin however... > >-- Mandy, Coding Director of The Multiplex >-- telnet:pccs.cs.pomona.edu >-- http://www.tmarts.com/Multiplex Yes and no. You see that is the tricky part. The mud i play on makes have a shovel! And i will tell you I have looked in every store i know of in that mud to find a shovel to no avail. i've seen them and once even had one for a while. but that is the solution to that problem. It's like creating a powerful weapon. you don't just hand it to people. you limit the quantity and then make it dificult to get upon that. I have actually implimented the dig code into my alreadt and only need to add a bury function and then spruce up the code. if anyone likes when i am finished i would be more than happy to post what i create. Chris the wanna be Creator drizzt@visi.net +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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