> e.g. claustophobic - put in a bit for AFF_CLAUSTROPHOBIA > and put a check in act.movement.c for if the player is claustrophic > and if they are trying to move into a private room or a tunnel (for > example), they are too afraid to do so, so do_simple_move fails. > good for tacking onto rangers and outdoorsy type races }:) > heh... this can really open a fun can of worms for the sadistic imp :) > perhaps even create a whole new field in the player file for PHOBIA > bits... > *cackle* chuckle, well, here's an idea with that one.. in many RPG systems, there are flaws and merits... you could have such a thing, where taking so many flaws (like some phobias) you could get this or that merit (maybe real powerful ones being like luck: so, sort of like if player has luck, and this roll failed, so much percent chance that by luck he didn't). Anyway, lots of possibilities with that. -josh +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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